Roll or flip and write games have players rolling dice or flipping over cards and using their values to score points on a score card. Super Mega Lucky Box enters this already crowded genre with some great games to compete with.
Does it do enough to set itself apart from other flip and writes that are out there? Read on to find out how this game faired with my family.
Super Mega Lucky Box Overview
The object of Super Mega Luck Box is to be the player with the most points after 4 rounds of play. At the beginning of the game each player is dealt out 5 square dry erase cards. Each one of these cards has random numbers between 1 and 9 arranged in a 3 by 3 grid on them. Most of these cards also have bonus boxes at the ends of the rows and columns.
Players will select 3 of these cards to serve as their starting set and place them in front of their area. Players also grab a score card, a dry erase marker, and 4 lighting bolt tokens. The remainder of the lightning bolt and the moon tokens are placed in piles on the table. The deck of numbered cards is shuffled and the top 9 cards are placed face down on the table.
A round of Super Mega Lucky Box consists of:
- Revealing one of the 9 cards with the numbers on them.
- All players will use that number to fill in one box of the same number on any one of their cards.
- After all players are finished marking their card, the next card is flipped over and the process repeats.
- Once all 9 cards are used, the round is over.
- Players then check if they have completed any of their cards.
- If a card is complete, they mark it on their scored card and take a new card.
During these rounds you are trying to complete your cards, collect moon tokens and record stars for the best score.
Experience
Seems simple enough right? And it really is a straight forward game, however what makes this game hum are the bonus boxes and those lighting bolts. During a round as cards are revealed, you’ll eventually cross off a number that completes either a row, a column, or sometimes both.
Complete that row/column and you immediately take the bonus in that box. Sometimes that means crossing off another number on your cards. Other times that is circling a star on your scorecard or taking a lightning bolt or moon token.
Once this happens you get this very satisfying cascading effect of combos that begins to play out across your cards. You will complete a row that gives you a bonus, that lets you cross out another number on your card, that completes another row and column, that lets you pick up some lightning bolts. It is kind of like a game of bingo with all these combinations happening across your cards. It is awesome.
Now about these lightning bolts. These are your secret weapon. Eventually, you will really need a certain number to come out to help you complete a card or kick off some crazy combo you have been setting up. Spending a lightning bolt will change the card number to be one higher or lower than its current value.
Need that 9 and an 8 comes up? Spend a bolt to make it a 9. This also works in circular fashion, so you could spend a bolt to change a 9 to a 1. You are also not limited to just spending one bolt, you could spend more to change the number accordingly. Things really got interesting when we started using these bolts to change the numbers on the bonus boxes at the ends of the rows and columns.
Accessibility
This game has accessibility in spades. I have introduced this game to adults and children and it is understood after the first card in the first round is played. The overall brisk pace of the game and the quick set up and breakdown ensures that the game will not outstay its welcome and we still find ourselves not being able to stop at just one game during our game nights. This is also a great entry point into flip/roll and write games for beginners.
Final Verdict on Super Mega Lucky Box
While it might be simple, Super Mega Lucky Box is a fun game. It is one that my 6 year old will always ask me to play during game nights and the adults will happily oblige. The game plays fast with simple light decisions. The combos that can be made are enough to keep us interested for the time it takes to play. The combination of easy teaching, play time, and accessibility makes this one that will be staying in the collection.
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